Vivid N. Savitri · Selected archive

Designed
for the
real world.

A record of product, public-service, interactive and game design work—made across teams, continents and formats.

This self-hosted archive preserves selected work originally published between 2014 and 2018. Project summaries have been edited for clarity; every archive page and image is hosted locally.

01

Portfolio index · 2014—2018

Selected work

Browse the complete recovered index. Choose a discipline to narrow the view; every project links back to its original full record.

2018Community

Recent activities

Mentoring, hackathons, UX community work and sourdough experiments beyond the day job.

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2018Public service

Designing for public service

UX process notes from the redesign of the NSW Fair Trading website.

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2017Hackathon

NASA Space Apps Challenge 2017

Galaxis—Sydney winner and global nominee in the Data Concierge category.

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2016Hackathon

NASA Space Apps Challenge 2016

Spacetrek VR—Sydney winner and a global top-five finalist for Most Inspirational.

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2014Workshop

Samsung Design Workshop

A three-day design workshop facilitated with Samsung, including a session featuring frog founder Hartmut Esslinger.

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2014Community

Social contributions

Design and technology volunteering through mentoring, Barcamp, hackathons and design events.

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2014Telecom

Reliance 4G

Design research and experience work for India’s first 4G network during a multi-year engagement.

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2014Fintech

Zapp Mobile Payment

Service design for a potential UK payment-system disruptor, developed with stakeholders in London.

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2014Collaboration

Project Ansible

A collaborative platform designed to help teams move beyond conversation and keep project work connected.

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2014iOS game

Cybergeddon

An action game built in Unity for iOS alongside the Cybergeddon release.

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2014iOS game

Evil Dead

An iPhone and iPad game created for the 30th anniversary of Evil Dead.

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2014Campaign game

The Adventure of Tintin

An online game for the worldwide film campaign for Peter Jackson and Steven Spielberg’s The Adventures of Tintin.

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2014Campaign game

Cartoon Network

A free-to-play asynchronous multiplayer football game released alongside the 2010 World Cup.

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2014Campaign game

Wolverine

An online game produced to support the release of X-Men Origins: Wolverine.

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2014Campaign game

District 9

An online game created for the worldwide campaign supporting District 9.

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2014Series

Clone Wars Animated Series

A series of online games released between seasons of the Clone Wars animated television series.

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2014Playset

Sesame Street Playset

An interactive play experience featuring Qualcomm technology and Sesame Street characters.

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2014Wearable

Nike+ FuelBand

An interactive prototype exploring potential FuelBand experiences for sports enthusiasts ahead of its China release.

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2014Campaign

Toy Story 3

A worldwide interactive campaign, web franchise marketing site and online games for Disney/Pixar.

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2014Campaign

Rango

A worldwide web campaign, online games and social-network integration for Paramount Pictures and DreamWorks.

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2014AR & games

The Amazing Spider-Man

A worldwide web campaign, online games and iOS augmented-reality apps for Sony Pictures and Marvel.

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2014Experiment

Internet of Things

Hands-on experiments with Arduino, Makey Makey, Lego Mindstorms and connected objects.

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2014Personal

Interests

Notes on travel, skydiving, fencing and ultimate frisbee.

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2014Exhibition

Painting exhibition

Watercolour and mixed-media work shown at Origin Gallery in Shanghai in 2008.

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2014AR prototype

American Apparel

A mobile prototype demonstrating Vuforia 2.0 cloud recognition and computer-vision image search.

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2014Learning app

Big Bird’s Words

A Sesame Workshop children’s word-learning app released for iOS and Android.

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2014Education

Sesame Street Emergency Preparedness App

An interactive web app that helps children in rural China prepare for emergencies.

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2014Mobile web

Disneyland Mobile Site

Experience-design support for Disney’s internal development team on its mobile site.

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2014Interactive book

Horrible Hauntings

An interactive book designed for mobile reading and play.

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A short introduction

About Vivid

Vivid is a designer and design leader who creates products with character, clarity and a human point of view. Her work spans digital product design, IoT, voice, AI, games, AR/VR and public services.

Across Australia, Europe, Asia and the United States, Vivid has led multidisciplinary teams and worked with global brands, government organisations and cultural institutions. Curiosity, practical experimentation and thoughtful collaboration remain the common thread.

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Across four continents

Selected clients

Entertainment

Sony Pictures, Disney/Pixar, Lucasfilm, Universal Studios, MGM, Marvel, 20th Century Fox, DreamWorks, Warner Bros., Cartoon Network and LEGO.

Public sector

NSW Fair Trading, NSW Department of Education, Sydney Water, NSW Family & Community Services and the NDIS ecosystem.

Commercial

Qualcomm, Sydney Opera House, Australian Museum, Samsung, Foxtel, Reliance, BMW, Zapp/Vocalink, Nike and Coca-Cola.