Recent activities
Mentoring, hackathons, UX community work and sourdough experiments beyond the day job.
Read archive →Vivid N. Savitri · Selected archive
A record of product, public-service, interactive and game design work—made across teams, continents and formats.
This self-hosted archive preserves selected work originally published between 2014 and 2018. Project summaries have been edited for clarity; every archive page and image is hosted locally.
Portfolio index · 2014—2018
Browse the complete recovered index. Choose a discipline to narrow the view; every project links back to its original full record.
Mentoring, hackathons, UX community work and sourdough experiments beyond the day job.
Read archive →UX process notes from the redesign of the NSW Fair Trading website.
Read archive →Galaxis—Sydney winner and global nominee in the Data Concierge category.
Read archive →Spacetrek VR—Sydney winner and a global top-five finalist for Most Inspirational.
Read archive →A three-day design workshop facilitated with Samsung, including a session featuring frog founder Hartmut Esslinger.
Read archive →Design and technology volunteering through mentoring, Barcamp, hackathons and design events.
Read archive →Design research and experience work for India’s first 4G network during a multi-year engagement.
Read archive →Service design for a potential UK payment-system disruptor, developed with stakeholders in London.
Read archive →A collaborative platform designed to help teams move beyond conversation and keep project work connected.
Read archive →An action game built in Unity for iOS alongside the Cybergeddon release.
Read archive →An iPhone and iPad game created for the 30th anniversary of Evil Dead.
Read archive →An online game for the worldwide film campaign for Peter Jackson and Steven Spielberg’s The Adventures of Tintin.
Read archive →A free-to-play asynchronous multiplayer football game released alongside the 2010 World Cup.
Read archive →An online game produced to support the release of X-Men Origins: Wolverine.
Read archive →An online game created for the worldwide campaign supporting District 9.
Read archive →A series of online games released between seasons of the Clone Wars animated television series.
Read archive →An interactive play experience featuring Qualcomm technology and Sesame Street characters.
Read archive →An interactive prototype exploring potential FuelBand experiences for sports enthusiasts ahead of its China release.
Read archive →A worldwide interactive campaign, web franchise marketing site and online games for Disney/Pixar.
Read archive →A worldwide web campaign, online games and social-network integration for Paramount Pictures and DreamWorks.
Read archive →A worldwide web campaign, online games and iOS augmented-reality apps for Sony Pictures and Marvel.
Read archive →Hands-on experiments with Arduino, Makey Makey, Lego Mindstorms and connected objects.
Read archive →Notes on travel, skydiving, fencing and ultimate frisbee.
Read archive →Watercolour and mixed-media work shown at Origin Gallery in Shanghai in 2008.
Read archive →A mobile prototype demonstrating Vuforia 2.0 cloud recognition and computer-vision image search.
Read archive →A Sesame Workshop children’s word-learning app released for iOS and Android.
Read archive →An interactive web app that helps children in rural China prepare for emergencies.
Read archive →Experience-design support for Disney’s internal development team on its mobile site.
Read archive →An interactive book designed for mobile reading and play.
Read archive →A short introduction
Vivid is a designer and design leader who creates products with character, clarity and a human point of view. Her work spans digital product design, IoT, voice, AI, games, AR/VR and public services.
Across Australia, Europe, Asia and the United States, Vivid has led multidisciplinary teams and worked with global brands, government organisations and cultural institutions. Curiosity, practical experimentation and thoughtful collaboration remain the common thread.
Across four continents
Sony Pictures, Disney/Pixar, Lucasfilm, Universal Studios, MGM, Marvel, 20th Century Fox, DreamWorks, Warner Bros., Cartoon Network and LEGO.
NSW Fair Trading, NSW Department of Education, Sydney Water, NSW Family & Community Services and the NDIS ecosystem.
Qualcomm, Sydney Opera House, Australian Museum, Samsung, Foxtel, Reliance, BMW, Zapp/Vocalink, Nike and Coca-Cola.